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February 10, 2009 (North America)February 13, 2009 (Europe)They've come for brains. You'll give them. Wii trailer The House of the Dead: Overkill (ザ・ハウス・オブ・ザ・デッド オーバーキル) is a horror-themed rail shooter developed by Headstrong Games and published by on the Nintendo Wii in 2009. It is a spin-off to the series.Set in 1991, the game follows rookie agent and foul-mouthed Detective as they tackle a outbreak in the small town of, Louisiana.Overkill received praise from critics for its gore, vulgar humor, and tributes to exploitation films, but received a mixed reception from fans. An HD remastering of the game with added content, was released for the PlayStation 3 in late October 2011., which includes Extended Cut's content, was released on Steam in October 2013. A mobile adaptation, was released for iOS and Android devices in 2013.
Contents PlotIn 1991, rookie agent and Detective investigate disappearances and a outbreak in, Louisiana. They storm the mansion of, a crime lord who killed Isaac's father. Caesar flees, while disabled scientist, whom Caesar used, is mutated after injecting himself with an unknown substance. After defeating Jasper, G and Isaac meet his sister, stripper, who seeks revenge on Caesar.G and Isaac track Caesar to a hospital, battling the and escaping with Varla after the building is set to explode. At a carnival, they defeat mutated circus performers. G and Isaac pursue Caesar on a train, defeating the, a mutated mantis. Varla is kidnapped by Caesar, who throws a tape recording to Isaac.The train crashes into a swamp, where G and Isaac battle the mutant and escape.
They reach a high security prison, with Caesar and Varla strapped to electric chairs. Warden claims responsibility for the outbreak, with Caesar a mere accomplice; he executes Caesar, robbing Isaac of his revenge.
G and Isaac fight, a mutated convict who murders his partner before the battle.G and Isaac confront Clement in his underground laboratory. To cure his sick mother (with whom he shares an incestuous relationship), Clement has transplanted her brain into Varla's body, which grows and mutates into a giant creature known as. After her defeat, Clement 'returns to the womb' to atone for the problems he caused.G and Isaac leave on a helicopter with Varla's still active brain in a jar, detonating the facility.
G tells Varla of his feelings for her, prompting him and Isaac to discuss the game's moral and political messages. The helicopter pilot is then revealed to be a mutant.In his tape recording, Caesar reveals Clement was involved with 'powerful friends', and that Isaac's father is still alive.Characters. GameplayLike previous games in the House of the Dead series, Overkill is a rail shooter with pre-determined character movement, with the shooting element under player control by pointing the Wii Remote at the screen, moving the aiming reticle. The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as 'Danger Cam'. The PlayStation 3 version allows the player to choose between aiming manually with the analog sticks, or a Playstation Move controller. The story mode can be played solo or with another human player, with one weapon or dual-wielding controls.Players can also build up a combo meter by killing mutants to receive a score, with further points gained by performing head-shots, shooting bonus pickups, saving civilians and attaining multiple kills without missing a shot.
If a player dies, points from their overall score can be quickly spent to continue playing. World of soccer online steam. At the end of each level, the player is awarded a grade that depends on their final score among other factors such as not dying, and accuracy of shots.
Along with score bonuses, other pick ups scattered throughout levels include health packs, grenades and the 'Slow-Mo-Fo' pick up that puts everything into slow motion temporarily.New guns and gun upgrades can be bought with cash earned from the player’s end-of-level score, between levels at the Gun Shop. Upon completing the story mode, Director’s Cut is unlocked providing the same game as story mode but with tougher enemies and a limited amount of continues, among a selection of one-off mini-games; 'Stayin’ Alive' where players must survive a continuous wave of mutants, 'Victim Support' where players must help a group of civilians escape and 'Money Shot II', a competitive mode where up to four players must achieve the highest kill score.
Completing the Director's Cut unlocks dual wield mode.Scoring at least five kills starts a combo sequence; increasing numbers of kills will raise the combo level and score more points:. Extreme Violence: make a kill combo of 5 - 100 Bonus Points. Hardcore Violence: make a kill combo of 10 - 200 Bonus Points. Ultra-Violence: make a kill combo of 15 - 300 Bonus Points.
Psychotic: make a kill combo of 20 - 500 Bonus Points. Goregasm: make a kill combo of 25 or more - 1000 Bonus PointsWeaponsThe House of the Dead: Overkill features 8 weapons. Initially, players start with the standard-issue AMS Magnum pistol. There are five weapons initially available to purchase. A pump-action shotgun, a sub-machine gun, an automatic shotgun, an assault rifle, and finally a very large revolver dubbed 'The Hand Cannon'.Players also have the option of upgrading various aspects of each weapon.
These aspects include recoil, clip size, firing rate, reloading time and damage inflicted.Throughout the various levels, players can also collect hand grenades and in the final level, Agent G and Detective Washington battle the final boss using a pair of miniguns that were apparently just 'lying around'.By unlocking enough of the game's content in the Director's Cut mode, the minigun becomes available to purchase for use at any level.The following is a detailed explanation of the weapons:. AMS Magnum Pistol: Your average House of the Dead handgun. Even though it uses magnum bullets, it is relatively weak. This weapon is carried by G and Isaac at the beginning of the game and is the only weapon unlocked at the start. Based on a Desert Eagle.
Shotgun: Very powerful pump-action shotgun. Timespinner location. It is more powerful than the Pistol but takes longer to reload and the firing rate is slow (and it stays that way due to firing speed not being an upgradable category). Based on a Benelli Nova in the original game and a Remington 870 in the Extended Cut remake. SMG: The SMG is a useful weapon once it is upgraded. The only drawback is the slow reload, but that can be upgraded, resulting in the weapon becoming very powerful. It is a good weapon to use against because it can keep pounding his weak spot, deal a lot of damage and deflect his arrows.
Based on a Steyr TMP in the Wii version and a Micro-Uzi in the Extended Cut. Automatic Shotgun: Just like the shotgun, but with a faster firing rate and such. Based on a Benelli M3 originally, replaced with a Franchi SPAS-12 in the Extended Cut. Assault Rifle: Works like the SMG in purpose, but with two minor differences: 1. Slower firing rate (but not enough to consider 'not worth it').
It is more powerful (two shots will kill one mutant, resulting in a lot of deaths in a small amount of time). G and Isaac carry these in the intro cutscene to the final level, regardless of whatever weapon the player chooses. Based on the experimental XM8. Hand Cannon: It is hard to believe that this little number packs so much punch. The Hand Cannon can kill most mutants in one shot and hits some bosses with a hit you wouldn't imagine. However, it is a bit slower to reload, and recoil will shake the screen upon its shooting, lowering accuracy. The Hand Cannon is either the Smith and Wesson model 500 or the Taurus Raging Bull.
Its nickname could also be traced to the Capcom game, Resident Evil 4, where the S&W 500 used is called the 'Hand-cannon'. It is unlocked by completing the main game once. Minigun: G and Isaac use this to battle the final boss, where a missing reel blanks out that G and Isaac conveniently 'found' them during the fight in the underground lab. It is the most powerful weapon in the game, with the Hand Cannon coming in second. The weapon doesn't have an ammo capacity, but it can over heat.
If used too much in a single go, you'll be a sitting duck until it cools down. It is unlocked by completing the Director's Cut once, which is not an easy thing to do. Crossbow: Holds 3 explosive bolts. Works like a mini-grenade making it a powerful weapon, but its slow reload and arming time make the player vulnerable to frequent hits.DevelopmentThe game was originally going to follow the same style as previous The House of the Dead games, while other themes such as steampunk were also considered.
Headstrong ultimately chose a theme inspired by exploitation films after watching the film Planet Terror, which inspired the art direction, plot, and marketing.Detective Washington was modeled after rapper Common, Varla Guns after glamor model Vikki Blows, Papa Caesar after Burt Reynolds, and Agent G on Keanu Reeves as he appears in Point Break.The game is also available in a limited collector's edition that includes a graphic novel prequel to the game called.